Fun, My dad actually came back with the milk, so unrealistic *sob*
The Legend of Dad, Quest for Milk
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i did it with 15 seconds left and-
56 SECONDS LEFT
there should be a speedrun thing for this-
This was really nice to play. I loved all the little secret areas too! thank you so much for making this game
Great game. Unfortunately, I was too slow. Still had a blast!
CAN U MAKE THIS DOWNLOADABLE?oops caps lock was on
I'd love to but I'm afraid not. That would take a lot of effort, and since the game is very small, and not played by many people - it's not worth the time it would take.
If you want to play it offline, you could use the itch.io app and download the game in there.
I liked this! Thanks for making it.
Can't find the key to the milk in the shed
Finally found how to find all three with four seconds left
Very well-done game. ...I keep losing... But still, very well done
I'm really not sure if I have to do anything with the patches in the water.
I cannot seem to get the last milk
You're right - the comment on the dark water was a red herring.
The last milk is the one in the shed? You probably need to get the milk in the hidden area. You can find it by walking through some of the trees in the area to the left of the one with the sign post. Come out of the house, go up through the garden to the main landscape with the sign post. Then left. You can walk through some of the trees in here.
Love the artwork, and the way the game scrolls to adjoining rooms is really nice!
"your milk is in another castle"
very good, jolly good
Nice ! Controls, camera, goal understanding... Neat, except this is all blurry for me :[ (Safari 9.0.1 / MacOSX 10.11.1)
Hi Charles. Thanks for the feedback - really pleased the game worked (mostly) ok for you :)
Seems there was an issue with the html5 canvas scaling. I had removed the sampling in Chrome but it wasn't working in all other browsers. I've now tested Safari and updated a fix. Hopefully it's working for you now?
We used this technique for pixel-perfect scaling with Phaser: http://www.photonstorm.com/phaser/pixel-perfect-sc...
Essentially, render the game to a 64x64 canvas and then copy the image into a scaled version. This disables click events, though. :)
thanks for the link. I'll take a look.
I opted to disable smoothing then use css to disable the blurring. The problem before is that I had only tested it in Chrome. I think it works everywhere now :)